4-Mar-2015 - TDGUI 1.5 Released
The new 1.5 version of TDGUI is now available, which has a number of new features including the ability to automatically copy the next star system name in your trade route to the Windows clipboard while you remain in-game in Elite: Dangerous. Get the updated TDGUI version on the Downloads page.
20-Feb-2015 - TDGUI 1.4 Released
2-May-2013 - New XR Vessel and XRVesselCtrl API Versions Released
A new XR vessel maintenance release is now available along with updated XRVesselCtrl 3.0 APIs. Release notes are available in this Orbiter-Forum thread. Download the new versions on the Downloads page.
13-May-2012 - New XR1/XR2/XR5 Versions Released
This latest releases of the XR vessels include a number of bug fixes and one enhancement to the XRVesselCtrl APIs. The release notes are available in this Orbiter-Forum thread. The new versions are available on the Downloads page.
24-Oct-2011 - Italian Translation of XR Flight Operations Manual Released
2-Jul-2011 - New D3D9-Ready XR1/XR2/XR5 Versions Released
The newly released XR versions are fully compliant with the latest DirectX 9 Orbiter Graphics Client, which features 4x AA and vastly improved framerates under Windows 7 and Vista compared to Orbiter's built-in DirectX 7 graphics engine. The XR release notes are available in this Orbiter-Forum thread. You can get the new versions on the Downloads page.
XR Fleet Overview
The XR5 Vanguard, DeltaGlider-XR1, and XR2 Ravenstar are cutting-edge, high-performance spacecraft for the Orbiter Space Flight Simulator.
All XR vessels are built on a common framework and share similar internal systems. Highlights include three (XR1), four (XR2), or five (XR5) 2D instrument panels that natively support 1280-, 1600-, and 1920-pixel-wide resolutions, high-performance Altea Aerospace SCRAM engines, complex damage simulation, custom sound effects, over 250 voice callouts performed by actress Sally Beaumont, and highly precise autopilots just to name a few. In addition, the XR2 and XR5 include a payload bay with full payload support via a custom panel. The XR codebase consists of over 60,000 lines of C++ code.
The XR1's 3D mesh is based on the DG-S mesh included with Orbiter, while the XR5 and XR2 use all-new 3D models created from the ground up by Russell Hicks and Steve "Coolhand" Tyler, respectively. Check out more of Steve's 3D models at Coolhand Graphics. The XR5's skin and textures were created by PennyBlack.
XR vessels are designed to be pilots' ships, and with all the realism settings set to maximum the ships are significantly more challenging to fly efficiently (and safely) than Orbiter's default DeltaGlider; i.e., pilot workload is higher. However, each vessel is fully configurable via its configuration file, and with all the realism settings disabled each vessel is just as forgiving to fly as the default DeltaGlider. The configuration file also features a custom [cheatcodes] section that allows the user to directly set certain ship's values such as maximum engine thrust, fuel capacity, ship mass, etc.
XR2 Ravenstar Leaving Orbit